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When beginners write their first Java programs, everything often feels like a list of instructions. The program starts, runs line by line, and ends.
That works for small tasks.
But real software is not a short script. It is a system with users, data, rules, actions, and changes over time.
Java uses classes and objects to turn programs into digital models of real things instead of long chains of commands.
Instead of thinking:
“What should the program do next?”
Java encourages you to think:
“What things exist in my system, and what can each thing do?”
This shift is what makes large programs manageable.
A class is a design.
An object is a real thing built from that design.
That’s it everything else grows from this idea.
A class is a description of something. It answers two questions:
What information does this thing hold?
What actions can this thing perform?
For example, if you think about a “Student,” you naturally think:
Information: name, roll number, marks
Actions: calculate grade, display profile, check eligibility
A class lets you write this idea down in code.
It does not represent a real student.
It represents the idea of what a student is in your program.
An object is when that idea becomes real in memory.
If a class is a recipe, an object is a dish cooked from that recipe.
You can cook the same recipe many times, and each dish is separate, even though they follow the same instructions.
In Java:
One class can create many objects
Each object holds its own data
Each object can use the same methods
In real systems, you don’t manage:
Just numbers
Just text
Just calculations
You manage:
Users
Products
Orders
Accounts
Messages
Each of these becomes a class.
Each real record becomes an object.
This is how Java programs reflect how businesses and systems actually work.
A class is like a small world. Inside it, you usually find two things:
These are variables that describe the object.
They answer: “What does this object know?”
Examples:
A user knows their username and email
A product knows its name and price
These are actions the object can perform.
They answer: “What can this object do?”
Examples:
A user can log in
A product can calculate discount
Good Java design keeps data and behavior together, not scattered across the program.
When you create an object:
Java reserves space in memory
The object’s variables are stored there
You get a reference that points to that memory
You don’t work with the object directly.
You work with the reference to the object.
This explains why:
Two references can point to the same object
Changing data through one reference affects the other
The word new means:
“Create a fresh object in memory.”
Without new, you only have a reference, not a real object.
Think of it like this:
Declaring a variable = reserving a name
Using new = creating the actual thing
Both are needed to make an object exist and work.
Beginners often make all variables public so they can access them easily.
This works but it creates problems later.
When data is open:
Anyone can change it
Bugs become hard to track
Rules can be broken silently
Good design hides data and exposes methods instead.
This way, the object controls how its own data is changed.
Objects interact by calling each other’s methods.
Instead of:
“Change this variable directly”
They say:
“Please perform this action for me”
This keeps responsibilities clear and makes systems easier to maintain.
A constructor is a special method that runs when an object is created.
Its job is to:
Set up initial values
Put the object in a valid state
Think of it as the birth process of the object.
It ensures the object is ready before anyone uses it.
One class can create hundreds or thousands of objects.
Each object:
Follows the same design
Has its own data
Lives in its own memory space
This is how systems handle large numbers of users, products, or records without rewriting code.
Belong to each object.
Every object gets its own copy.
Belong to the class itself.
All objects share one copy.
Use static when something is common to all objects, like a global counter or a shared rule.
Instead of writing:
“I need a program that calculates bills”
Think:
“I need a Customer, a Bill, and a Payment”
Then ask:
What does each one know?
What can each one do?
This is how clean class design starts.
Many learners struggle because they:
Put everything in one class
Use classes as just “data holders” with no behavior
Make all variables public
Confuse class names with object names
Forget that objects live in memory, not in files
Fixing these habits makes your Java code instantly more professional.
Interviewers don’t just want definitions. They want to see:
How you divide a problem into classes
How you assign responsibility
How you protect data
How you design for future changes
Your design thinking matters more than your syntax.
Beginner question:
“How do I create a class?”
Professional question:
“What should this class be responsible for?”
This single shift improves your entire coding style.
A class is a design or blueprint
An object is a real instance created from the class
Classes contain data and methods
Objects live in memory and hold their own state
new creates an object
Constructors initialize objects
Static belongs to the class, not individual objects
Good design hides data and exposes behavior
1.Can a class exist without objects?
Yes. Static members belong to the class itself and can be used without creating objects.
2.Can I create multiple objects from one class?
Yes. That’s the main purpose of a class.
3.Why do objects use references?
To manage memory efficiently and allow shared access when needed.
4.Do all classes need constructors?
No. Java provides a default constructor if you don’t define one.
5.Why should variables be private?
To protect data and control how it is changed.
6.Can one object access another object’s data?
Only through methods, if access is allowed.
7.What is the difference between static and non-static?
Static belongs to the class; non-static belongs to each object.
8.Is an object destroyed automatically?
Java removes unused objects through garbage collection.
9.How do I get better at designing classes?
Practice modeling real-world systems like banking apps, shopping carts, or school systems. Learn this systematically through expert-led Java training at NareshIT.
Classes and objects are not just Java features.
They are a way of organizing thinking into clean, manageable parts.
When you understand them well, your programs stop being long instruction lists.
They become living systems where each part knows what it owns, what it does, and how it works with others.