
In the early stage of a project, writing separate code for every feature feels manageable. But as systems grow, patterns begin to repeat.
For example:
Every user has a name and email
Every employee has an ID and salary logic
Every product has a price and display behavior
If you write the same logic again and again, your program becomes harder to maintain. A small change in one place must be repeated in many files.
Inheritance was introduced to solve this duplication problem by allowing common behavior to live in one place and specialized behavior to live in another.
You create a parent class that holds common features.
Then you create child classes that add or change specific features.
This creates a natural “family” of related classes.
Imagine a software platform that has different types of users:
Admin
Teacher
Student
All users share:
Name
Login method
You design a User class that holds this shared logic.
Admin can manage users
Teacher can create courses
Student can enroll in courses
Each child class inherits the basic features from User and adds its own role-specific behavior.
This avoids rewriting the same code three times.
Java uses a simple keyword:
extends
When you write:class Student extends User
You are telling Java:
“Student should have everything User has, plus whatever I define here.”
This includes:
Variables
Methods
Access-controlled members
A child class receives:
Public members
Protected members
Default-access members (within the same package)
It does not directly access:
Private members
Private data still exists in the parent, but it must be accessed through parent methods.
This keeps data secure and controlled.
Sometimes, a child class needs to behave differently.
A User might have:displayRole() → “I am a user”
But an Admin should say:
“I am an admin”
Instead of creating a new method name, you override the parent’s method. This keeps the interface the same but changes the behavior.
This is one of the most powerful features of inheritance because it enables polymorphism.
Common behavior:
Validate amount
Process transaction
CreditCardPayment
UPIPayment
WalletPayment
Each child:
Inherits validation logic
Implements its own transaction method
The system can treat all of them as Payment, but each behaves differently during processing.
This design allows you to add new payment types later without rewriting existing code.
The word super lets a child class:
Call the parent’s constructor
Access the parent’s methods
When an object is created, the parent part must be initialized before the child part. super ensures the base setup happens correctly.
Think of it like building a house:
You lay the foundation before decorating the rooms.
When you create a child object:
Parent constructor runs first
Child constructor runs next
This ensures the inherited parts are ready before the specialized parts begin.
Understanding this helps debug many “why is my value null?” problems.
Java supports:
Single inheritance (one parent, one child)
Multilevel inheritance (grandparent → parent → child)
Hierarchical inheritance (one parent, many children)
Java avoids multiple class inheritance to prevent complexity and confusion, but it allows multiple behavior inheritance through interfaces.
Inheritance is powerful, but dangerous when misused.
Do NOT use inheritance just because classes look similar.
Use inheritance only when there is a strong:
“IS-A” relationship
For example:
A Car IS-A Vehicle → Good
A Car IS-A Engine → Wrong
If the relationship is more like:
“HAS-A”
Then composition is better than inheritance.
Better design:
Notification class
EmailService class
SMSService class
A notification uses these services. It does not “become” them.
This avoids rigid inheritance trees.
Inheritance works closely with access modifiers:
public → everyone can access
protected → child classes can access
default → same package only
private → only the parent can access
Good design uses protected sparingly to avoid exposing too much internal logic.
They are not testing syntax. They are testing:
Design judgment
Relationship modeling
Future-proof thinking
Code maintainability
A correct definition is good.
A correct example and design choice is better.
Common problems include:
Making everything extend everything
Ignoring constructors
Forgetting to use @Override
Exposing parent data as public
Creating deep inheritance chains
Professional developers prefer shallow, clear hierarchies.
When you store child objects in a parent reference, Java decides at runtime which method to run.
This allows:
Flexible design
Plugin-style architecture
Easy system expansion
This is how large frameworks stay adaptable.
Inheritance allows code reuse and specialization
Use extends to create a child class
Child gets public and protected members
Override methods to change behavior
Use super to access parent logic
Prefer composition for “HAS-A” relationships
Keep inheritance hierarchies simple
1.Can Java support multiple inheritance?
Not with classes. Java uses interfaces to support multiple behavior inheritance.
2.Why are parent variables often private?
To protect data and enforce access through controlled methods.
3.What happens if I don’t call super()?
Java automatically calls the default parent constructor if one exists.
4.Can constructors be inherited?
No. Constructors are not inherited, but they are called during object creation.
5.What is method overriding used for?
To change or customize parent behavior in child classes.
6.When should I avoid inheritance?
When the relationship is not truly “IS-A.”
7.What is the final keyword’s role?
It prevents a class or method from being extended or overridden.
8.What is upcasting?
Treating a child object as a parent reference.
9.Why is deep inheritance bad?
It makes systems hard to understand, test, and modify.
10.What shows real mastery of inheritance?
Knowing when NOT to use it. Master these design decisions in a structured Java course at NareshIT.
Inheritance in Java is not about saving lines of code.
It is about building relationships between concepts in a system.
When used well, it creates elegant, flexible software.
When misused, it creates rigid, fragile systems.
The true skill is not knowing how to extend a class It is knowing whether you should.